AI activities: populated world, worked with animation and Tech-Design on new combinations, weather, uprising states and bug-fixes
Took over responsibility of 60 side jobs - Alterations, unified scripting and bug-fixing
Turned open-world strongholds into unique experiences by using all available mechanics and dressing
Designed a strike point and a pop-up mission with established mechanics
Identified and replaced open-world script inconsistencies with own standardised scripts
General bug fixes