HOMEFRONT: THE REVOLUTION
09/15 - 06/16 // JUNIOR LEVEL-DESIGNER // DEEP SILVER DAMBUSTER STUDIOS // CRYENGINE 2

AI activities: populated world, worked with animation and Tech-Design on new combinations, weather, uprising states and bug-fixes

Took over responsibility of 60 side jobs - Alterations, unified scripting and bug-fixing

Turned open-world strongholds into unique experiences by using all available mechanics and dressing

Designed a strike point and a pop-up mission with established mechanics

Identified and replaced open-world script inconsistencies with own standardised scripts

General bug fixes