Developed a mod trilogy for Crysis with a three-member team consisting of Marwin Misselhorn, Patrick H. and Thomas Jacobs
Conceived the idea and lead the development
Responsibe for game, level, and narrative-design; 2D-art, cutscenes, marketing and production. I received assistance with scripting, programming, gameplay-cutscenes, AI navmesh generation and 3D models
With Cryteks/EAs permission, the final part “Wreckage” got released as a free standalone game











